Multi-Store Fast Food Inventory Management
Mobile-first inventory for a fried-chicken chain: FIFO costing, purchase orders, and reorder suggestions.
I design and ship real-time backends: multiplayer game servers, matchmaking, and WebSocket platforms that stay up under load.
I also built the internal systems that run a 20+ store operation — live dashboards, inventory, and signage — because the tools had to survive real shifts, not demos.
10+ years shipping production systems · Arlington, TX · US work authorized · open to backend / full-stack roles
Mobile-first inventory for a fried-chicken chain: FIFO costing, purchase orders, and reorder suggestions.
Live sales and store performance across 20+ locations — daily reporting from hours to minutes.
Open-source meeting space that plays like a game: everyone is a glowing star or planet orbiting a shared sun, moving and chatting in real time.
Real-time P2P multiplayer with matchmaking on PlayFab + Photon.
HTML5 puzzle game shipped to the App Store and Google Play.
React + Node live-ops console so non-engineers could run events without raw SQL.
Remote-updated digital menus and in-store boards.
Sign a post with HMAC-SHA256 and share a verifiable link.
Offline-first password manager that derives passwords from a master key instead of storing a vault.
Instant-play games and an auto-chat bot inside Telegram and Messenger.
APIs, data models, and services in Node.js — built for correctness, observability, and scale across MySQL, MongoDB, and Redis.
A decade of multiplayer infrastructure — WebSocket platforms, matchmaking, state sync, and reconnection handling for high-traffic games that can't drop a frame.
Dashboards, admin panels, and internal platforms in React and Vue — shipped end-to-end and shaped by actually operating the business they serve.
Promoted twice in 6 months, from SCA Level 1 to Level 3. Receive and verify inbound component shipments against purchase orders, working daily inside the warehouse management and receiving workflows that Mouser's internal software teams support — an end user's view of distribution systems.
Ran a store and a team of 10–15 while building the company's internal platform for 20+ locations — a real-time BI dashboard, inventory management with purchasing and automated reorder alerts, and digital signage. Owned every system end to end, from requirements and business rules to deployment and production support.
Led client-side development of Bubble Shooter Fantasy Pop (Cocos/HTML5, shipped to both app stores) and architected Woody Battle 2's multiplayer on PlayFab + Photon Cloud.
Built the GM Tool admin platform and designed a reusable real-time game server platform powering 8+ multiplayer games, documented with UML diagrams and flowcharts. Provided 24/7 on-call production support for the live servers.
Built Agar.io-style real-time web games in Node.js + HTML5 canvas and led the migration of legacy Java/C++ game servers to Node.js, reading the existing codebases to port their logic and eliminating memory leaks. Worked with IT/DevOps through a multi-week DDoS attack in 2016, keeping the game online until the attackers gave up.
Built a C# .NET translation tool that automated game-content localization, significantly improving team throughput.
Open to full-stack and backend roles — real-time systems, game servers, or internal platforms.
Happy to walk through any project in depth. Arlington, Texas.